Story guide templateA story guide that builds itself from what you already know: the cast, the relationships, the world's rules, the chronology and the things that must not change — compiled into one document as you type.
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A story guide is not a document you write once and then maintain. It is the place every later decision is checked against, which is why this one is compiled from the project on every render rather than saved as a second copy that can fall out of step. There is no export to forget, and no version of the story guide that disagrees with the profiles.
A free story guide template for novels and series
A story guide template is only useful if it is the thing later decisions are checked against, so this one compiles itself from the project on every render rather than saving a second copy that can drift. Use it as a free story guide template for one novel, or as a book series guide template when the story guide has to outlive each book: a series guide template with the cast, the relationships, the world and locations, the rules with their limits, a story timeline template and a book glossary template, all in the same compiled document. It serves as a world guide template and a worldbuilding template too, because a fictional world is a set of rules before it is a map.
How to create a story guide, and how to keep a series consistent
People ask what is a story guide, and whether a story guide is the same as an outline. It is not: the story guide holds what is already true, and the outline holds what happens next. The same document answers how to create a story guide and how to create a series guide, and it is where how to keep a series consistent becomes a check rather than a memory: a story continuity pass over what you entered, a glossary that fixes invented spellings, and a timeline that cannot quietly contradict an age. It is a story continuity checker for the story guide, not for your manuscript, because it has not read the manuscript and says so wherever it reports.
The compiled document has eleven sections, in this order:
- Project facts
- Protected canon — do not change
- Cast overview
- Character profiles
- Relationships
- Plot, chapters & scenes
- World & locations
- Rules & systems
- Timeline
- Glossary
- Open questions for the collaborator
Each section is numbered the way it is listed, even when a section is empty and left out — so "Cast overview" is section 3 in every story guide the tool produces, and a page number found in one draft still means something in the next.
The first thing in the document is the protected canon: the facts you have marked do-not-change. Each one stores its own wording, so it survives any later edit to the answer it came from, and it outlives the character it names. This is the block a collaborator is meant to read before they write a line.
- A continuity check that only reads what you enteredUnanswered fields at the depth you chose, duplicate and near-duplicate names, characters nobody is connected to, glossary spellings that disagree, an age the timeline contradicts, and rules missing a cost or a limit.
- Open questions, generated per fieldThe questions your own answers still leave open, asked as questions. Keeping one stores it on the profile, which is how it reaches the story guide's final section.
- A one-page brief for the next personThe project facts, the canon, one line per character, the rules that cannot be broken and what is still open — the same document as the story guide, with its own label, so the two can never disagree.
The tool will not tell you your manuscript is consistent, because it has not read it. It checks the story guide you entered — the answers you gave it — and says so plainly wherever it reports anything.
FAQ
Why does the story guide come before the invitation?
Why is the story guide safe to share?
How do I invite the role I actually need?
Why review a response against the same ground?
What do I get on Nexet that this tool cannot do?
Can I invite a co-writer or an editor to work from my story guide?
What is the Writers' Audition Arena?
How do I get this story guide into a Nexet project?
Does Nexet cost anything?
How do I start writing a book with no experience?
What should I decide before I start writing a novel?
What should be included in a series guide?
How do I keep a character's details consistent across a series?
Is a story guide the same as an outline?
Do I need a story guide for one book, or only for a series?
What does a co-writer need to know before they start?
How do I co-write a book without the story drifting?
Should I outline a novel before or after deciding the characters?
- The draft and the story guide in one project. Draft a scene in the Manuscript Studio with the cast, the world and the canon beside it, so the reference sits where the writing happens instead of in another file.
- Invite the role you actually need. Bring in a co-writer, an editor or a beta reader as a role. Each works from the same approved context, with a private thread for the conversation.
- Never lose a version of a scene. Revisions keep a copy whenever a scene changes, so an edit is not a one-way door and a collaborator's answer can be read against what it answered.
- Find a collaborator in the Arena. Publish a frozen seed of your own writing, read the continuations other writers send back, then work with the one that fits. Your manuscript stays private.
- Take everything with you. Export the project or the finished document as Word, PDF, EPUB, Markdown, Final Draft, Rich Text, OpenDocument, plain text, HTML or JSON. Nothing is locked in.