Character profile templateOne template, three depths. Get the essentials down for everyone, then go as deep as the character the story turns on deserves — without a 90-field form in the way.
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Most character sheets fail in one of two directions. A short one leaves the important questions unasked, and a long one never gets finished. This template makes the depth a choice per character: the same profile starts at 13 fields, and any character can be raised to 38 or 56 at any time. Nothing is lost when a depth is lowered — the fields are hidden, and the answers come back when the depth does.
- Quick — 13 fieldsIdentity, the engine of the character, and the arc in a line. Five to ten minutes, and enough for a large secondary cast.
- Standard — 38 fieldsEnough for a collaborator to write them correctly: voice, mannerisms, backstory, the misbelief they act on.
- Deep — 56 fieldsFor the protagonist, the antagonist, the anchor of a series — plus up to four fields the genre preset adds of its own.
Quick: 13 fields · Standard: 38 fields · Deep: 56 fields
Identity
Who they are, and where they sit in the story.
- Nickname or aliasQuick
- What other characters actually call them. Leave blank if they are only ever called by their full name.
- PronounsQuick
- Free text, so it fits any world — she/her, he/him, they/them, or a system you invented.
- GenderQuick
- Only matters as far as the story makes it matter.
- Age or age rangeQuick
- An approximate range is fine. An exact age lets the timeline check compare it against events.
- Occupation or role in the worldQuick
- What they do when the plot is not happening.
- Why this nameStandard
- Heritage, a naming tradition, or a choice somebody else made. Storing the reason is what turns a fact into a writing tool.
- Birth year or story-yearStandard
- Anchors them in the timeline. Use your world's calendar if it has its own.
- Where they are as the story opensStandard
- One or two lines: their circumstances on page one, before anything changes.
- Class or standingDeep
- Money, status, or whatever substitutes for both in your world.
- Why that nicknameDeep
- Who gave it to them — and whether they answer to it.
- Species, ancestry or lineageStandard
- Include what it costs them socially, not just the label.
- Political affiliationDeep
- Faction, party, court, or the side they are quietly on.
- Religion or moral philosophyStandard
- What they believe, or what they profess to believe.
Appearance
What a reader notices. Where continuity slips first.
- HairQuick
- The detail readers notice and writers forget by chapter twelve.
- EyesQuick
- The other classic continuity slip. Colour, and anything unusual about them.
- Build and frameStandard
- How they take up space — described as a stranger would see it across a room.
- Skin and complexionStandard
- Worth pinning down for the same reason as hair and eyes: it is a detail a reader notices the moment it drifts.
- Distinguishing marksStandard
- Scars, tattoos, birthmarks — and how they got them. The story behind a mark is usually more useful than the mark.
- Signature outfit or styleStandard
- The thing they reach for, and the one item that matters for a particular scene.
- VoiceStandard
- How it sounds out loud, not what it says.
- HeightDeep
- Only worth an exact number if it matters. Relative height is usually enough for a scene.
- Dominant handDeep
- Rarely noted, load-bearing in action scenes.
- Default expressionDeep
- Their resting face. Fill in the blank: they have a resting ___ face.
- Speech register and vocabularyDeep
- How they would ask a stranger for a favour, and how that differs from asking a friend.
- Mannerisms and ticsDeep
- What their hands do when they are lying. The physical tells a collaborator can actually use.
Personality & motivation
The engine: want, need, fear, and the lie they act on.
- Core traitsQuick
- Three to five. More than five is a description, not a character.
- Weaknesses and flawsQuick
- Flaws are where the arc lives. A character with no flaw has nowhere to go.
- External goal — what they wantQuick
- The thing they are actively chasing. Concrete and pursuable — something a scene could show them doing.
- Internal needQuick
- What they actually require, which they usually cannot name out loud.
- Core fearQuick
- What they will arrange their whole life to avoid.
- StrengthsStandard
- What they are genuinely good at — and the cost of being good at it.
- Values above all elseStandard
- The one thing they will not trade, even when it would be sensible to.
- Emotional triggersStandard
- What makes them react before they think.
- Habits and quirksStandard
- The small repeated business that makes them feel lived-in on the page.
- How they handle conflictStandard
- Fight, placate, deflect, go cold. The default a scene will fall into.
- The lie they act onStandard
- The false thing they believe about themselves or the world. Most templates omit this, and it is the field that makes an arc work.
- SecretStandard
- What they are hiding, and from whom.
- RegretStandard
- The thing they would undo. Distinct from the formative wound: a regret was chosen, a wound was suffered.
- What they lose if they failStandard
- Name the specific loss, not the abstract one.
- Pet peevesDeep
- The small things that make them unreasonable. Cheaper characterisation than a flaw, and often more memorable.
- How they approach loveDeep
- How they behave when they care about someone — rarely the same as how they say they behave.
- What they find funnyDeep
- A character with no sense of humour still has one — try writing a joke they would tell.
Backstory
What made them this way.
- Hometown or originStandard
- Where they are from, and whether they would go back.
- Family and upbringingStandard
- Who raised them, and what that household expected of them.
- Formative woundStandard
- The event that taught them the lie they act on.
- Key life eventsDeep
- One per line. These can be attached to timeline events later.
- Education or trainingDeep
- Formal or otherwise. Include who paid for it, since that is usually the interesting part.
- Heritage, culture and first languageDeep
- Including what they left behind, and what they cannot stop doing.
- What they always carryDeep
- Object, keepsake, weapon, or the thing in their pocket that a scene will eventually need.
- Historical events witnessedDeep
- Which of your world's events they lived through, and on which side.
Arc
How they change — or refuse to.
- Arc typeQuick
- Positive: they change. Negative: they fall. Flat: they hold, and the world changes around them.
- Starting stateStandard
- Who they are when the story begins, in one honest sentence.
- Turning pointStandard
- The moment the change becomes possible — or impossible.
- Ending stateStandard
- Who they are at the end. Mirror it against the starting state and the change becomes visible.
- What they must let go ofStandard
- The belief, habit or person they have to release before the arc can complete.
- What they refuse to changeDeep
- The line they will not cross, whatever it costs them.
Voice & continuity
How they sound, and what must not change.
- Open threads about themStandard
- What is still undecided — the questions a collaborator should not answer for you.
- Speech habits and catchphrasesDeep
- One per line, including the habits that annoy the other characters.
- How they lie or deflectDeep
- A collaborator can write a character convincingly if they know how the character avoids a question.
- Sample linesDeep
- Two or three lines in their voice. Worth more than a paragraph describing it.
Every field carries a one-line explanation of what it is for, so a Deep profile can be finished without stopping to work out what a field means. Where the reasoning is as useful as the fact — why this name, why this nickname — the template asks for the reason rather than just the answer.
Character: Mara Vale Role: Protagonist External goal: Discover who sent the letter written in her handwriting. Internal conflict: Mara wants the truth but fears reopening the family secret. Core fear: That the truth will prove she abandoned her brother. Important relationships: - Elias Vale — missing brother; source of Mara's guilt. - Dr. Imani Reed — trusted friend who challenges Mara's assumptions. Character arc: Mara begins by hiding evidence from everyone. She gradually learns that protecting the family story has prevented her from understanding it. Continuity questions: 1. What does Mara already know about the handwriting? 2. Why has she avoided the orchard for ten years? 3. What would make her trust Elias's message? Collaborator note: Protect Mara's hesitation and guilt. Do not resolve the mystery in the next scene.
The plan's worked example, as the tool compiles it
| Line in the example | Field it came from |
|---|---|
| External goal | External goal (want) |
| Internal conflict | Internal struggle |
| Core fear | Core fear |
| Important relationships | Relationship entries |
| Character arc | Arc — starting state, turning point, ending state |
| Continuity questions | Open questions |
| Collaborator note | Protected canon (do not change) |
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- The draft and the bible in one project. Draft a scene in the Manuscript Studio with the cast, the world and the canon beside it, so the reference sits where the writing happens instead of in another file.
- Invite the role you actually need. Bring in a co-writer, an editor or a beta reader as a role. Each works from the same approved context, with a private thread for the conversation.
- Never lose a version of a scene. Revisions keep a copy whenever a scene changes, so an edit is not a one-way door and a collaborator's answer can be read against what it answered.
- Find a collaborator in the Arena. Publish a frozen seed of your own writing, read the continuations other writers send back, then work with the one that fits. Your manuscript stays private.
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